<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Basic Rules on M.A.S.O - Mixed Arms Space Opera</title><link>https://maso.wiki/rules/basics/</link><description>Recent content in Basic Rules on M.A.S.O - Mixed Arms Space Opera</description><generator>Hugo -- gohugo.io</generator><language>en</language><atom:link href="https://maso.wiki/rules/basics/index.xml" rel="self" type="application/rss+xml"/><item><title>The Player Character</title><link>https://maso.wiki/rules/basics/pc/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://maso.wiki/rules/basics/pc/</guid><description>The Characater Sheet # Stats # There are only three stats in M.A.S.O - Body, Nerves, and Wit. The baseline of all of these is zero, with each point granting a bonus on rolls associated with it. These are fairly self explanatory and but a cursory explanation follows:
Body: Represents feats of strength and endurance.
Nerves: Represents feats of precision and reflexes.
Wit: Represents feats of mental and interpersonal nature.</description></item><item><title>Dice and Rolls</title><link>https://maso.wiki/rules/basics/dice-and-rolls/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://maso.wiki/rules/basics/dice-and-rolls/</guid><description>You only need 1 type of die for M.A.S.O. - but preferably 3d6. But you can make do with just the one.
All checks, whether they be attack rolls or skill checks, are done on 3d6 and target 15 for success. These checks are modified by the situation, stats and traits.
Criticals # Criticals in M.A.S.O are scored on dice runs - similar or adjacent die rolls. Here&amp;rsquo;s a simple list - if on a check you roll these numbers, you score a critical.</description></item><item><title>Factions and Player Classes</title><link>https://maso.wiki/rules/basics/factions-and-classes/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://maso.wiki/rules/basics/factions-and-classes/</guid><description>Factions # CRTG # Remnants of an old specops groups that have come together to undo the failures of the HAARP program. The CRTG is made largely up of British Isles and Scandinavian members, though Canadians and Brazilians feature as well. Very well equipped compared to other military groups, they jealously guard this advantage in their quest to destroy all HAARP facilities world-wide. As the average person barely knows what HAARP is and has never heard of the CRTG, they have little good will to spend and live frugal lives between deployments.</description></item><item><title>Character Generation</title><link>https://maso.wiki/rules/basics/character-generation/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://maso.wiki/rules/basics/character-generation/</guid><description>Introduction # A character is almost entirely role-played. When creating a character your effort should be on developing their past and career. From there it makes choosing your stats and traits much easier and you have a more rounded character at the end of it.
Generation # Background # Your background is a general statement about your origins. For this campaign, they are made more opinionated, and should be picked from whatever faction the group decides to start from.</description></item></channel></rss>