Ammunition

Pistol #

9mm #

AmmoPVNotes
RIP0Tearing
QuakeMaker0Subsonic
PSO1None
Standard (PST)2None
AP3None
Next Gen (PBP)4None

Magnum #

AmmoPVNotes
Soft point0+6 damage
FMJ2+3
AP-M6None

SMG #

9mm #

AmmoPVNotes
RIP0Tearing
QuakeMaker0Subsonic
PSO1None
Standard (PST)2None
AP3None
Next Gen (PBP)4None

Five-Seven #

AmmoPVNotes
R37.F0Shattering
Tracer3+2 to hit
SS1902Subsonic
SS1936None

Assault Rifle #

Bloc #

AmmoPVNotes
HP0+3 damage
Reduced Speed (RS)2Subsonic
BT4None
7N404+2 to hit
Igolnik7None

Nato #

AmmoPVNotes
Warmaggedon0+1 damage
RRLP2+1 to hit, +1 damage
M8553None
M855A15None
SOST2+3 to hit
S-AP7None

Battle Rifle #

Bloc #

AmmoPVNotes
HP0+4 damage
RS2Subsonic
T-45M13Shattering
BP6None
MAI AP7None

NATO #

AmmoPVNotes
Ultra2+3 Damage
FMJ4None
M62 Tracer4+2 to hit
M9937None

Exotics #

Anti-Material #

.338 Lapua Magnum #

AmmoPVNotes
TAC-X4Vehicle-scale, +1 to hit
FMJ6Vehicle-scale
AP7Vehicle-scale

.50 #

AmmoPVNotes
M335Vehicle-scale
HEIAP6Vehicle-scale, Incendiary
AP7Vehicle-scale

Tearing: On a critical, automatically inflict the Injury “Bleeding” Subsonic: Can be Effectively Silenced, i.e. not heard outside a room. Non-subsonic ammunition can be Silenced, but will still be heard for a good distance, though the direction is frequently confused. Shattering: On a critical, automatically inflict the Injury “Fracture.” Vehicle-scale: Immediately Down an Infantry character, inflict damage as normal to vehicles. Incendiary: Set objects on fire. Note: Object must have enough effective thickness to arm the incendiary - ergo the round is unlikely to arm if fired into an unarmored body. Armored though… hoooo buddy.