Pistol
#
9mm
#
| Ammo | PV | Notes |
|---|
| RIP | 0 | Tearing |
| QuakeMaker | 0 | Subsonic |
| PSO | 1 | None |
| Standard (PST) | 2 | None |
| AP | 3 | None |
| Next Gen (PBP) | 4 | None |
Magnum
#
| Ammo | PV | Notes |
|---|
| Soft point | 0 | +6 damage |
| FMJ | 2 | +3 |
| AP-M | 6 | None |
SMG
#
9mm
#
| Ammo | PV | Notes |
|---|
| RIP | 0 | Tearing |
| QuakeMaker | 0 | Subsonic |
| PSO | 1 | None |
| Standard (PST) | 2 | None |
| AP | 3 | None |
| Next Gen (PBP) | 4 | None |
Five-Seven
#
| Ammo | PV | Notes |
|---|
| R37.F | 0 | Shattering |
| Tracer | 3 | +2 to hit |
| SS190 | 2 | Subsonic |
| SS193 | 6 | None |
Assault Rifle
#
Bloc
#
| Ammo | PV | Notes |
|---|
| HP | 0 | +3 damage |
| Reduced Speed (RS) | 2 | Subsonic |
| BT | 4 | None |
| 7N40 | 4 | +2 to hit |
| Igolnik | 7 | None |
Nato
#
| Ammo | PV | Notes |
|---|
| Warmaggedon | 0 | +1 damage |
| RRLP | 2 | +1 to hit, +1 damage |
| M855 | 3 | None |
| M855A1 | 5 | None |
| SOST | 2 | +3 to hit |
| S-AP | 7 | None |
Battle Rifle
#
Bloc
#
| Ammo | PV | Notes |
|---|
| HP | 0 | +4 damage |
| RS | 2 | Subsonic |
| T-45M1 | 3 | Shattering |
| BP | 6 | None |
| MAI AP | 7 | None |
NATO
#
| Ammo | PV | Notes |
|---|
| Ultra | 2 | +3 Damage |
| FMJ | 4 | None |
| M62 Tracer | 4 | +2 to hit |
| M993 | 7 | None |
Exotics
#
Anti-Material
#
.338 Lapua Magnum
#
| Ammo | PV | Notes |
|---|
| TAC-X | 4 | Vehicle-scale, +1 to hit |
| FMJ | 6 | Vehicle-scale |
| AP | 7 | Vehicle-scale |
.50
#
| Ammo | PV | Notes |
|---|
| M33 | 5 | Vehicle-scale |
| HEIAP | 6 | Vehicle-scale, Incendiary |
| AP | 7 | Vehicle-scale |
Tearing: On a critical, automatically inflict the Injury “Bleeding”
Subsonic: Can be Effectively Silenced, i.e. not heard outside a room. Non-subsonic ammunition can be Silenced, but will still be heard for a good distance, though the direction is frequently confused.
Shattering: On a critical, automatically inflict the Injury “Fracture.”
Vehicle-scale: Immediately Down an Infantry character, inflict damage as normal to vehicles.
Incendiary: Set objects on fire. Note: Object must have enough effective thickness to arm the incendiary - ergo the round is unlikely to arm if fired into an unarmored body. Armored though… hoooo buddy.