Medical

First Aid #

First aid kits come in a variety of capabilities. The lower grade ones are very common and can be reasonably easily assembled, while the higher-grade ones are prized trade items, as the average survivor has no need of their capabilities. Kits have a limited amount of HP they can restore, as well as Injury healing they can do at the cost of that HP reserve.

KitHP CapacityStatus Removal
First Aid Kit20Bleeding:15HP
Infantry First Aid Kit30Bleeding:10HP, Gutshot:30HP
Adaptive First Aid Kit50Bleeding:10HP, Gutshot:20HP, Rad:30HP
First Responder Kit80Bleeding:5HP, Gutshot:15HP, Rad:20HP, Fracture:25HP, Pain:5HP, Concussion:40HP
Medic Pack75Bleeding:5HP, Gutshot:15HP, Rad:15HP, Fracture:20HP, Pain:5HP, Concussion:25HP
Surgery kit5Gutshot:1HP, Fracture:1HP

Consumables #

There are other medical consumables, usually of more limited scope, but more widely available

ItemUsesStatus RemovalDurationNotes
Splint1FractureN/ACannot be applied to torso or head
Aluminum Split Roll5FractureN/ACannot be applied to torso or head
Bandage1BleedingChance to re-open
Military aseptic bandage2BleedingChance to re-open
Tourniquet2BleedingN/A
Analgesic6Pain - takes 5m to set in15m
Ibuprofen5-20Pain - takes 30m to set in1h
“Cao Sao Vang”10Pain - takes 1m to set in10mResists Pain

Injectors #

WWIII marked the onset of widespread use of combat drugs, pioneered by Russian special forces operating deep behind NATO lines. While these units fates were almost universally gruesome, their rampant success caused the spread of the practice across Europe.

InjectorEffectDurationComedownComedown Duration
HemostaticRemoves BleedingN/AN/AN/A
MorphineRemoves Pain, Resists Pain30mAddiction ChanceN/A
NorepinephrineBody +2, Speed +1010mSpeed -1515m
TrimadolRemoves Concussion, Removes Pain, Resists Pain, Body +310mPain, DehydrationPain:3m, Dehydration:N/A
AdrenalineNerves +3, +2 to hit, Removes Pain10mNerves -510m
PropitalHP regen +1/r10mSpeed -15, Nerves -55m
“Obdolbos”HP regen +5/r, Resists Pain, All Stats +2, Ignore Overloaded2m-5 all stats, Concussed, Death*1h

* Death: User must pass an immediate Body check on injection and then another at the end of the drug’s duration. If failed, user dies immediately.